diff --git a/frontend/components/BackgroundBox.tsx b/frontend/components/BackgroundBox.tsx
new file mode 100644
index 0000000..295074f
--- /dev/null
+++ b/frontend/components/BackgroundBox.tsx
@@ -0,0 +1,76 @@
+'use client';
+import React from 'react';
+import { motion } from 'motion/react';
+import { cn } from '@/src/utils';
+
+export const BoxesCore = ({ className, ...rest }: { className?: string }) => {
+ const rows = new Array(250).fill(1);
+ const cols = new Array(200).fill(1);
+ let colors = [
+ '#93c5fd',
+ '#f9a8d4',
+ '#86efac',
+ '#fde047',
+ '#fca5a5',
+ '#d8b4fe',
+ '#93c5fd',
+ '#a5b4fc',
+ '#c4b5fd'
+ ];
+ const getRandomColor = () => {
+ return colors[Math.floor(Math.random() * colors.length)];
+ };
+
+ return (
+
+ { rows.map((_, i) => (
+
+ { cols.map((_, j) => (
+
+ { j % 2 === 0 && i % 2 === 0 ? (
+
+ ) : null }
+
+ )) }
+
+ )) }
+
+ );
+};
+
+export const Boxes = React.memo(BoxesCore);
diff --git a/frontend/components/BackgroundBoxGL.tsx b/frontend/components/BackgroundBoxGL.tsx
new file mode 100644
index 0000000..7f26ed0
--- /dev/null
+++ b/frontend/components/BackgroundBoxGL.tsx
@@ -0,0 +1,266 @@
+'use client';
+import React, { useEffect, useRef } from 'react';
+
+// WebGL-based rewrite of the grid/hover effect originally implemented with many DOM nodes.
+// Key design goals:
+// - zero per-cell DOM; a single full-screen draw with a fragment shader
+// - hover color derived deterministically from a small palette
+// - optional CSS transform to match the original perspective/skew
+// - high-DPI aware; resizes with container
+
+export default function BoxesGL({
+ className,
+ style,
+ rows = 250,
+ cols = 200,
+ lineWidth = 1.0, // device pixels
+ transformLikeOriginal = true
+}: {
+ className?: string
+ style?: React.CSSProperties
+ rows?: number
+ cols?: number
+ lineWidth?: number
+ transformLikeOriginal?: boolean
+}) {
+ const canvasRef = useRef
(null);
+ const rafRef = useRef(null);
+ const mouseRef = useRef<{ x: number; y: number } | null>(null);
+
+ useEffect(() => {
+ const canvas = canvasRef.current!;
+ const gl = canvas.getContext('webgl2', { antialias: false, premultipliedAlpha: true });
+ if (!gl) {
+ console.warn('WebGL2 not available');
+ // Fail closed; nothing to do if WebGL2 is unavailable
+ return;
+ }
+
+ // Create program (fullscreen triangle)
+ const vs = gl.createShader(gl.VERTEX_SHADER)!;
+ gl.shaderSource(
+ vs,
+ `#version 300 es\n
+ const vec2 verts[3] = vec2[3](
+ vec2(-1.0, -1.0),
+ vec2(3.0, -1.0),
+ vec2(-1.0, 3.0)
+ );
+ void main(){
+ gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
+ }
+ `
+ );
+ gl.compileShader(vs);
+
+ const fs = gl.createShader(gl.FRAGMENT_SHADER)!;
+ gl.shaderSource(
+ fs,
+ `#version 300 es\n
+ precision highp float;
+ out vec4 o;
+
+ uniform vec2 u_resolution; // canvas size in device pixels
+ uniform vec2 u_mouse; // mouse in device pixels, (-1,-1) if outside
+ uniform float u_time; // seconds
+ uniform float u_rows;
+ uniform float u_cols;
+ uniform float u_lineWidth; // in device pixels
+
+ // Border color and plus sign color (matches tailwind slate-700-ish)
+ const vec3 BORDER = vec3(0.22, 0.27, 0.33);
+ const vec3 PLUS = vec3(0.22, 0.27, 0.33);
+
+ // A small pastel palette like the original
+ vec3 palette(int idx){
+ // 9-color palette
+ if(idx==0) return vec3(0.576,0.773,0.992);
+ if(idx==1) return vec3(0.976,0.659,0.831);
+ if(idx==2) return vec3(0.525,0.937,0.675);
+ if(idx==3) return vec3(0.992,0.878,0.278);
+ if(idx==4) return vec3(0.988,0.648,0.648);
+ if(idx==5) return vec3(0.847,0.706,0.996);
+ if(idx==6) return vec3(0.576,0.773,0.992);
+ if(idx==7) return vec3(0.647,0.706,0.988);
+ return vec3(0.769,0.710,0.992);
+ }
+
+ // Hash helpers for stable per-cell randomness
+ float hash11(float x){
+ x = fract(x * 0.1031);
+ x *= x + 33.33;
+ return fract(1e4 * x * (x + 0.33));
+ }
+ float hash21(vec2 p){
+ vec3 p3 = fract(vec3(p.xyx) * 0.1031);
+ p3 += dot(p3, p3.yzx + 33.33);
+ return fract((p3.x + p3.y) * p3.z);
+ }
+
+ void main(){
+ vec2 frag = gl_FragCoord.xy; // device pixels
+ vec2 gridSize = vec2(u_cols, u_rows);
+ vec2 cellSize = u_resolution / gridSize; // pixels per cell
+
+ // Compute integer cell coordinates and local position within cell [0,1)
+ vec2 uvGrid = frag / u_resolution * gridSize;
+ vec2 cellId = floor(uvGrid);
+ vec2 cellUV = fract(uvGrid);
+
+ // Grid lines: draw top+right borders to mimic original (border-t, border-r, border-l on first col)
+ float lw = u_lineWidth / max(cellSize.x, 1.0); // convert to relative width in [0,1] axis
+ float lwY = u_lineWidth / max(cellSize.y, 1.0);
+
+ float lineTop = step(1.0 - lwY, cellUV.y);
+ float lineRight= step(1.0 - lw , cellUV.x);
+ float lineLeft = step(cellUV.x, lw) * step(0.5, step(0.0, cellId.x)); // left border for all cols via small bias
+
+ float lineMask = max(lineTop, max(lineRight, lineLeft));
+
+ // Determine hovered cell index
+ vec2 hoverCell = vec2(-1.0);
+ bool hovering = u_mouse.x >= 0.0 && u_mouse.y >= 0.0;
+ if(hovering){
+ vec2 hoverUVGrid = u_mouse / u_resolution * gridSize;
+ hoverCell = floor(hoverUVGrid);
+ }
+ bool isHover = hovering && all(equal(hoverCell, cellId));
+
+ // Background: transparent unless hovered. On hover, fill with palette color chosen by cell hash.
+ vec3 bg = vec3(0.0);
+ float alpha = 0.0;
+ if(isHover){
+ // Stable color per cell, with slight time wobble to avoid banding on long hovers
+ float h = hash21(cellId + vec2(floor(u_time*0.25)));
+ int idx = int(floor(h * 9.0)) % 9;
+ bg = palette(idx);
+ alpha = 1.0;
+ }
+
+ // Plus sign for even-even cells: thin cross centered
+ bool evenEven = mod(cellId.x, 2.0) < 0.5 && mod(cellId.y, 2.0) < 0.5;
+ float plusThicknessX = 0.5 * u_lineWidth / max(cellSize.x, 1.0);
+ float plusThicknessY = 0.5 * u_lineWidth / max(cellSize.y, 1.0);
+ float cross = 0.0;
+ if(evenEven){
+ float vert = step(0.5 - plusThicknessX, abs(cellUV.x - 0.5));
+ float hori = step(0.5 - plusThicknessY, abs(cellUV.y - 0.5));
+ cross = 1.0 - max(vert, hori);
+ }
+
+ vec3 color = mix(bg, BORDER, max(lineMask, 0.0));
+ color = mix(color, PLUS, cross);
+ float a = max(alpha, max(lineMask, cross));
+
+ o = vec4(color, a);
+ }
+ `
+ );
+ gl.compileShader(fs);
+
+ const prog = gl.createProgram()!;
+ gl.attachShader(prog, vs);
+ gl.attachShader(prog, fs);
+ gl.linkProgram(prog);
+
+ // Check compile/link for diagnostics (silent in prod; could surface to console in dev)
+ if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
+ console.warn('WebGL program link error:', gl.getProgramInfoLog(prog));
+ }
+
+ gl.useProgram(prog);
+
+ const uResolution = gl.getUniformLocation(prog, 'u_resolution');
+ const uMouse = gl.getUniformLocation(prog, 'u_mouse');
+ const uTime = gl.getUniformLocation(prog, 'u_time');
+ const uRows = gl.getUniformLocation(prog, 'u_rows');
+ const uCols = gl.getUniformLocation(prog, 'u_cols');
+ const uLineWidth = gl.getUniformLocation(prog, 'u_lineWidth');
+
+ // Single draw call state
+ gl.disable(gl.DEPTH_TEST);
+ gl.disable(gl.CULL_FACE);
+ gl.viewport(0, 0, canvas.width, canvas.height);
+
+ // Resize handling (devicePixelRatio-aware)
+ const resize = () => {
+ const dpr = Math.max(window.devicePixelRatio || 1, 1);
+ const { clientWidth, clientHeight } = canvas;
+ const w = Math.max(1, Math.floor(clientWidth * dpr));
+ const h = Math.max(1, Math.floor(clientHeight * dpr));
+ if (canvas.width !== w || canvas.height !== h) {
+ canvas.width = w;
+ canvas.height = h;
+ gl.viewport(0, 0, w, h);
+ }
+ };
+
+ const observer = new ResizeObserver(resize);
+ observer.observe(canvas);
+ resize();
+
+ // Mouse tracking in device pixels
+ const onMove = (e: PointerEvent) => {
+ const rect = canvas.getBoundingClientRect();
+ const dpr = Math.max(window.devicePixelRatio || 1, 1);
+ const x = (e.clientX - rect.left) * dpr;
+ const y = (rect.bottom - e.clientY) * dpr; // flip Y to GL coords
+ mouseRef.current = { x, y };
+ };
+ const onLeave = () => {
+ mouseRef.current = null;
+ };
+ canvas.addEventListener('pointermove', onMove);
+ canvas.addEventListener('pointerleave', onLeave);
+
+ const t0 = performance.now();
+ const tick = () => {
+ const t = (performance.now() - t0) / 1000;
+ gl.useProgram(prog);
+ gl.uniform2f(uResolution, canvas.width, canvas.height);
+ const m = mouseRef.current;
+ if (m) gl.uniform2f(uMouse, m.x, m.y);
+ else gl.uniform2f(uMouse, -1, -1);
+ gl.uniform1f(uTime, t);
+ gl.uniform1f(uRows, rows);
+ gl.uniform1f(uCols, cols);
+ gl.uniform1f(uLineWidth, lineWidth);
+
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
+ rafRef.current = requestAnimationFrame(tick);
+ };
+ tick();
+
+ return () => {
+ if (rafRef.current) cancelAnimationFrame(rafRef.current);
+ observer.disconnect();
+ canvas.removeEventListener('pointermove', onMove);
+ canvas.removeEventListener('pointerleave', onLeave);
+ gl.deleteProgram(prog);
+ gl.deleteShader(vs);
+ gl.deleteShader(fs);
+ };
+ }, [ rows, cols, lineWidth ]);
+
+ return (
+
+
+
+ );
+}
diff --git a/frontend/package.json b/frontend/package.json
index a88597e..7fc5928 100644
--- a/frontend/package.json
+++ b/frontend/package.json
@@ -11,8 +11,9 @@
"dependencies": {
"@nextui-org/react": "^2.4.6",
"@types/react-syntax-highlighter": "^15.5.13",
+ "clsx": "^2.1.1",
"lxgw-wenkai-webfont": "^1.7.0",
- "motion": "^12.3.1",
+ "motion": "^12.23.12",
"next": "^15.3.2",
"next-themes": "^0.3.0",
"react": "^18.3.1",
@@ -26,7 +27,9 @@
"remark-frontmatter": "^5.0.0",
"remark-gfm": "^4.0.0",
"remark-toc": "^9.0.0",
- "sharp": "^0.33.4"
+ "sharp": "^0.33.4",
+ "tailwind-merge": "^3.3.1",
+ "ts-pattern": "^5.8.0"
},
"devDependencies": {
"@tailwindcss/typography": "^0.5.14",
diff --git a/frontend/src/api/blog/post.ts b/frontend/src/api/blog/post.ts
index fc3f0b9..5dedce7 100644
--- a/frontend/src/api/blog/post.ts
+++ b/frontend/src/api/blog/post.ts
@@ -1,20 +1,22 @@
import { fetchNocturneJson } from '@/src/api/endpoint';
-const DEFAULT_PAGE_SIZE = 6;
+const DEFAULT_PAGE_SIZE = 8;
+
+export interface Post {
+ id: string,
+ identifier: string,
+ title: string,
+ subtitle: string,
+ tags: string[]
+ category: string,
+ date_created: Date,
+ date_updated: Date | null,
+ header_img: string | null
+}
export interface PostListResponse {
data: {
- posts: {
- id: string,
- identifier: string,
- title: string,
- subtitle: string,
- tags: string[]
- category: string,
- date_created: Date,
- date_updated: Date | null,
- header_img: string | null
- }[],
+ posts: Post[],
pagination: {
page: number,
page_count: number,
diff --git a/frontend/src/utils.ts b/frontend/src/utils.ts
new file mode 100644
index 0000000..883213c
--- /dev/null
+++ b/frontend/src/utils.ts
@@ -0,0 +1,6 @@
+import { ClassValue, clsx } from 'clsx';
+import { twMerge } from 'tailwind-merge';
+
+export function cn(...inputs: ClassValue[]) {
+ return twMerge(clsx(inputs));
+}