mirror of
https://github.com/Lumither/nocturne.git
synced 2026-10-17 10:26:21 +00:00
ref(frontend) several minor updates
This commit is contained in:
12 files changed
+409
-31
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Whitespace-only changes.
@@ -24,7 +24,7 @@ type Props = {
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function BlogPostCard({ post }: Props) {
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return (
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<div className={ `w-full` }>
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<Card as={ Link } href={ `/blog/post/${ post.id }` }
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<Card as={ Link } href={ `/blog/post/${ post.identifier }` }
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className={ `group` }
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isPressable
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isHoverable
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@@ -1,33 +1,19 @@
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'use server';
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import React from 'react';
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import BlogPostCard from '@/app/(pages)/blog/BlogPostCard';
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import * as motion from 'motion/react-client';
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import { fetchPostList } from '@/src/api/blog/post';
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import AnimationPostList from '@/app/(pages)/blog/post/components/AnimationPostList';
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const PostList = async ({ page }: { page: number }) => {
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try {
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const postListResponse = await fetchPostList(page);
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const posts = postListResponse.data.posts;
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return (
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// blog list
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<div className={ 'w-full' }>
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<ul className={ 'flex flex-col items-center w-full space-y-7' }>
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{ posts.map((post, key: number) => (
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<li key={ key } className={ 'w-full' }>
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<motion.div
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initial={ { y: 20, opacity: 0 } }
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animate={ { y: 0, opacity: 1 } }
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transition={ { ease: 'easeInOut', duration: 0.5, delay: key * .2 + .25 } }
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>
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<BlogPostCard post={ post } />
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</motion.div>
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</li>)
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) }
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</ul>
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<AnimationPostList posts={ posts } />
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</div>
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);
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} catch (e: any) {
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@@ -17,7 +17,7 @@ const MinifyPostCard = (props: Props) => {
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className="w-full h-[300px] shadow-none border-0 rounded-none overflow-hidden"
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as={ Link }
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isPressable
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href={ `/blog/post/${ post['id'] }` }
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href={ `/blog/post/${ post['identifier'] }` }
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>
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<CardHeader className="absolute z-10 top-1 flex-col items-start">
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<p className={ `text-tiny uppercase font-bold ${ img_url ? 'text-white/60' : 'text-black/60 dark:text-white/60' }` }>{ desc }</p>
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@@ -0,0 +1,31 @@
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'use client';
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import React from 'react';
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import BlogPostCard from '@/app/(pages)/blog/BlogPostCard';
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import * as motion from 'motion/react-client';
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import { AnimatePresence } from 'motion/react';
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import { Post } from '@/src/api/blog/post';
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const PostList = ({ posts }: { posts: Post[] }) => {
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return (
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<div className={ 'w-full' }>
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<ul className={ 'flex flex-col items-center w-full space-y-7' }>
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<AnimatePresence mode={ 'wait' }>
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{ posts.map((post, key: number) => (
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<motion.li
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initial={ { y: 20, opacity: 0 } }
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animate={ { y: 0, opacity: 1 } }
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transition={ { ease: 'easeOut', duration: 0.5, delay: key * .1 + .1 } }
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key={ key }
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className={ 'w-full' }>
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<BlogPostCard post={ post } />
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</motion.li>)
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) }
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</AnimatePresence>
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</ul>
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</div>
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);
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};
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export default PostList;
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@@ -1,4 +1,4 @@
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@import "lxgw-wenkai-webfont/style.css";
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@import "lxgw-wenkai-webfont/lxgwwenkai-light.css";
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@tailwind base;
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@tailwind components;
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@@ -6,8 +6,10 @@
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body {
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font-family: "LXGW WenKai", sans-serif;
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/*font-family: "Arial", "monospace", sans-serif;*/
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}
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pre, code {
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font-family: "LXGW WenKai Mono", sans-serif;
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/*font-family: "monospace", sans-serif;*/
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font-family: "monospace", sans-serif;
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}
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@@ -5,14 +5,19 @@ import { useScreenSizeTrigger } from '@/app/(pages)/public/screenSizeTrigger';
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import { Button } from '@nextui-org/react';
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import { entries } from '@/app/entries';
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import Link from 'next/link';
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import BoxesGL from '@/components/BackgroundBoxGL';
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import { BoxesCore } from '@/components/BackgroundBox';
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export default function Home() {
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const isMobile = useScreenSizeTrigger('sm');
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return (
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<div>
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<div className={ `min-h-dvh h-min content-center` }>
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<div className={ 'h-dvh w-full overflow-hidden relative' }>
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{/*<BoxesGL />*/ }
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<BoxesCore />
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<div className={ `min-h-dvh h-min content-center z-20` }>
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<p className={ 'text-center text-4xl' }>Atelier Lumiaethor</p>
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</div>
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@@ -21,7 +26,8 @@ export default function Home() {
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className={ 'absolute bottom-0 w-full h-60 p-12' }
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>
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<div
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className={ 'bg-blue-500 h-full w-full rounded-3xl backdrop-blur align-middle grid grid-cols-2 content-center' }>
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// className={ 'bg-blue-500 h-full w-full rounded-3xl backdrop-blur align-middle grid grid-cols-2 content-center' }>
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className={ 'h-full w-full rounded-3xl backdrop-blur align-middle grid grid-cols-2 content-center' }>
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<div className={ 'w-full flex justify-between' }>
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<div className={ 'p-16' }>
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@@ -0,0 +1,76 @@
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'use client';
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import React from 'react';
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import { motion } from 'motion/react';
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import { cn } from '@/src/utils';
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export const BoxesCore = ({ className, ...rest }: { className?: string }) => {
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const rows = new Array(250).fill(1);
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const cols = new Array(200).fill(1);
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let colors = [
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'#93c5fd',
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'#f9a8d4',
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'#86efac',
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'#fde047',
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'#fca5a5',
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'#d8b4fe',
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'#93c5fd',
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'#a5b4fc',
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'#c4b5fd'
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];
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const getRandomColor = () => {
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return colors[Math.floor(Math.random() * colors.length)];
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};
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return (
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<div
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style={ {
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transform: `translate(-40%,-60%) skewX(-48deg) skewY(14deg) scale(0.675) rotate(0deg) translateZ(0)`
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} }
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className={ cn(
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'absolute -top-1/4 left-1/4 z-0 flex h-full w-full -translate-x-1/2 -translate-y-1/2 p-4',
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className
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) }
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{ ...rest }
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>
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{ rows.map((_, i) => (
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<motion.div
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key={ `row` + i }
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className="relative h-8 w-16 border-l border-slate-700"
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>
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{ cols.map((_, j) => (
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<motion.div
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whileHover={ {
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backgroundColor: `${ getRandomColor() }`,
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transition: { duration: 0 }
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} }
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animate={ {
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transition: { duration: 2 }
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} }
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key={ `col` + j }
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className="relative h-8 w-16 border-t border-r border-slate-700"
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>
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{ j % 2 === 0 && i % 2 === 0 ? (
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<svg
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xmlns="http://www.w3.org/2000/svg"
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fill="none"
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viewBox="0 0 24 24"
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strokeWidth="1.5"
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stroke="currentColor"
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className="pointer-events-none absolute -top-[14px] -left-[22px] h-6 w-10 stroke-[1px] text-slate-700"
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>
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<path
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strokeLinecap="round"
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strokeLinejoin="round"
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d="M12 6v12m6-6H6"
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/>
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</svg>
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) : null }
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</motion.div>
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)) }
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</motion.div>
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)) }
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</div>
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);
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};
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export const Boxes = React.memo(BoxesCore);
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@@ -0,0 +1,266 @@
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'use client';
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import React, { useEffect, useRef } from 'react';
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// WebGL-based rewrite of the grid/hover effect originally implemented with many DOM nodes.
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// Key design goals:
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// - zero per-cell DOM; a single full-screen draw with a fragment shader
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// - hover color derived deterministically from a small palette
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// - optional CSS transform to match the original perspective/skew
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// - high-DPI aware; resizes with container
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export default function BoxesGL({
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className,
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style,
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rows = 250,
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cols = 200,
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lineWidth = 1.0, // device pixels
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transformLikeOriginal = true
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}: {
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className?: string
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style?: React.CSSProperties
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rows?: number
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cols?: number
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lineWidth?: number
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transformLikeOriginal?: boolean
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}) {
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const rafRef = useRef<number | null>(null);
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const mouseRef = useRef<{ x: number; y: number } | null>(null);
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useEffect(() => {
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const canvas = canvasRef.current!;
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const gl = canvas.getContext('webgl2', { antialias: false, premultipliedAlpha: true });
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if (!gl) {
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console.warn('WebGL2 not available');
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// Fail closed; nothing to do if WebGL2 is unavailable
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return;
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}
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// Create program (fullscreen triangle)
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const vs = gl.createShader(gl.VERTEX_SHADER)!;
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gl.shaderSource(
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vs,
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`#version 300 es\n
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const vec2 verts[3] = vec2[3](
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vec2(-1.0, -1.0),
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vec2(3.0, -1.0),
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vec2(-1.0, 3.0)
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);
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void main(){
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gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
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}
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`
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);
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gl.compileShader(vs);
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const fs = gl.createShader(gl.FRAGMENT_SHADER)!;
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gl.shaderSource(
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fs,
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`#version 300 es\n
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precision highp float;
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out vec4 o;
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uniform vec2 u_resolution; // canvas size in device pixels
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uniform vec2 u_mouse; // mouse in device pixels, (-1,-1) if outside
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uniform float u_time; // seconds
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uniform float u_rows;
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uniform float u_cols;
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uniform float u_lineWidth; // in device pixels
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// Border color and plus sign color (matches tailwind slate-700-ish)
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const vec3 BORDER = vec3(0.22, 0.27, 0.33);
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const vec3 PLUS = vec3(0.22, 0.27, 0.33);
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// A small pastel palette like the original
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vec3 palette(int idx){
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// 9-color palette
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if(idx==0) return vec3(0.576,0.773,0.992);
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if(idx==1) return vec3(0.976,0.659,0.831);
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if(idx==2) return vec3(0.525,0.937,0.675);
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if(idx==3) return vec3(0.992,0.878,0.278);
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if(idx==4) return vec3(0.988,0.648,0.648);
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if(idx==5) return vec3(0.847,0.706,0.996);
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if(idx==6) return vec3(0.576,0.773,0.992);
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if(idx==7) return vec3(0.647,0.706,0.988);
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return vec3(0.769,0.710,0.992);
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}
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// Hash helpers for stable per-cell randomness
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float hash11(float x){
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x = fract(x * 0.1031);
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x *= x + 33.33;
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return fract(1e4 * x * (x + 0.33));
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}
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float hash21(vec2 p){
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vec3 p3 = fract(vec3(p.xyx) * 0.1031);
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.x + p3.y) * p3.z);
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}
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void main(){
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vec2 frag = gl_FragCoord.xy; // device pixels
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vec2 gridSize = vec2(u_cols, u_rows);
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vec2 cellSize = u_resolution / gridSize; // pixels per cell
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// Compute integer cell coordinates and local position within cell [0,1)
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vec2 uvGrid = frag / u_resolution * gridSize;
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vec2 cellId = floor(uvGrid);
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vec2 cellUV = fract(uvGrid);
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// Grid lines: draw top+right borders to mimic original (border-t, border-r, border-l on first col)
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float lw = u_lineWidth / max(cellSize.x, 1.0); // convert to relative width in [0,1] axis
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float lwY = u_lineWidth / max(cellSize.y, 1.0);
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float lineTop = step(1.0 - lwY, cellUV.y);
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float lineRight= step(1.0 - lw , cellUV.x);
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float lineLeft = step(cellUV.x, lw) * step(0.5, step(0.0, cellId.x)); // left border for all cols via small bias
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float lineMask = max(lineTop, max(lineRight, lineLeft));
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// Determine hovered cell index
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vec2 hoverCell = vec2(-1.0);
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bool hovering = u_mouse.x >= 0.0 && u_mouse.y >= 0.0;
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if(hovering){
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vec2 hoverUVGrid = u_mouse / u_resolution * gridSize;
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hoverCell = floor(hoverUVGrid);
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}
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bool isHover = hovering && all(equal(hoverCell, cellId));
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// Background: transparent unless hovered. On hover, fill with palette color chosen by cell hash.
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vec3 bg = vec3(0.0);
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float alpha = 0.0;
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if(isHover){
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// Stable color per cell, with slight time wobble to avoid banding on long hovers
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float h = hash21(cellId + vec2(floor(u_time*0.25)));
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int idx = int(floor(h * 9.0)) % 9;
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bg = palette(idx);
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alpha = 1.0;
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}
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// Plus sign for even-even cells: thin cross centered
|
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bool evenEven = mod(cellId.x, 2.0) < 0.5 && mod(cellId.y, 2.0) < 0.5;
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float plusThicknessX = 0.5 * u_lineWidth / max(cellSize.x, 1.0);
|
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float plusThicknessY = 0.5 * u_lineWidth / max(cellSize.y, 1.0);
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float cross = 0.0;
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if(evenEven){
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||||
float vert = step(0.5 - plusThicknessX, abs(cellUV.x - 0.5));
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float hori = step(0.5 - plusThicknessY, abs(cellUV.y - 0.5));
|
||||
cross = 1.0 - max(vert, hori);
|
||||
}
|
||||
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vec3 color = mix(bg, BORDER, max(lineMask, 0.0));
|
||||
color = mix(color, PLUS, cross);
|
||||
float a = max(alpha, max(lineMask, cross));
|
||||
|
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o = vec4(color, a);
|
||||
}
|
||||
`
|
||||
);
|
||||
gl.compileShader(fs);
|
||||
|
||||
const prog = gl.createProgram()!;
|
||||
gl.attachShader(prog, vs);
|
||||
gl.attachShader(prog, fs);
|
||||
gl.linkProgram(prog);
|
||||
|
||||
// Check compile/link for diagnostics (silent in prod; could surface to console in dev)
|
||||
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
|
||||
console.warn('WebGL program link error:', gl.getProgramInfoLog(prog));
|
||||
}
|
||||
|
||||
gl.useProgram(prog);
|
||||
|
||||
const uResolution = gl.getUniformLocation(prog, 'u_resolution');
|
||||
const uMouse = gl.getUniformLocation(prog, 'u_mouse');
|
||||
const uTime = gl.getUniformLocation(prog, 'u_time');
|
||||
const uRows = gl.getUniformLocation(prog, 'u_rows');
|
||||
const uCols = gl.getUniformLocation(prog, 'u_cols');
|
||||
const uLineWidth = gl.getUniformLocation(prog, 'u_lineWidth');
|
||||
|
||||
// Single draw call state
|
||||
gl.disable(gl.DEPTH_TEST);
|
||||
gl.disable(gl.CULL_FACE);
|
||||
gl.viewport(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// Resize handling (devicePixelRatio-aware)
|
||||
const resize = () => {
|
||||
const dpr = Math.max(window.devicePixelRatio || 1, 1);
|
||||
const { clientWidth, clientHeight } = canvas;
|
||||
const w = Math.max(1, Math.floor(clientWidth * dpr));
|
||||
const h = Math.max(1, Math.floor(clientHeight * dpr));
|
||||
if (canvas.width !== w || canvas.height !== h) {
|
||||
canvas.width = w;
|
||||
canvas.height = h;
|
||||
gl.viewport(0, 0, w, h);
|
||||
}
|
||||
};
|
||||
|
||||
const observer = new ResizeObserver(resize);
|
||||
observer.observe(canvas);
|
||||
resize();
|
||||
|
||||
// Mouse tracking in device pixels
|
||||
const onMove = (e: PointerEvent) => {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const dpr = Math.max(window.devicePixelRatio || 1, 1);
|
||||
const x = (e.clientX - rect.left) * dpr;
|
||||
const y = (rect.bottom - e.clientY) * dpr; // flip Y to GL coords
|
||||
mouseRef.current = { x, y };
|
||||
};
|
||||
const onLeave = () => {
|
||||
mouseRef.current = null;
|
||||
};
|
||||
canvas.addEventListener('pointermove', onMove);
|
||||
canvas.addEventListener('pointerleave', onLeave);
|
||||
|
||||
const t0 = performance.now();
|
||||
const tick = () => {
|
||||
const t = (performance.now() - t0) / 1000;
|
||||
gl.useProgram(prog);
|
||||
gl.uniform2f(uResolution, canvas.width, canvas.height);
|
||||
const m = mouseRef.current;
|
||||
if (m) gl.uniform2f(uMouse, m.x, m.y);
|
||||
else gl.uniform2f(uMouse, -1, -1);
|
||||
gl.uniform1f(uTime, t);
|
||||
gl.uniform1f(uRows, rows);
|
||||
gl.uniform1f(uCols, cols);
|
||||
gl.uniform1f(uLineWidth, lineWidth);
|
||||
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
||||
rafRef.current = requestAnimationFrame(tick);
|
||||
};
|
||||
tick();
|
||||
|
||||
return () => {
|
||||
if (rafRef.current) cancelAnimationFrame(rafRef.current);
|
||||
observer.disconnect();
|
||||
canvas.removeEventListener('pointermove', onMove);
|
||||
canvas.removeEventListener('pointerleave', onLeave);
|
||||
gl.deleteProgram(prog);
|
||||
gl.deleteShader(vs);
|
||||
gl.deleteShader(fs);
|
||||
};
|
||||
}, [ rows, cols, lineWidth ]);
|
||||
|
||||
return (
|
||||
<div
|
||||
className={ [
|
||||
'absolute -top-1/4 left-1/4 z-0 flex h-full w-full -translate-x-1/2 -translate-y-1/2 p-4',
|
||||
className || ''
|
||||
].join(' ') }
|
||||
style={ style }
|
||||
>
|
||||
<canvas
|
||||
ref={ canvasRef }
|
||||
style={ {
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
// apply the same visual transform as the original DOM version
|
||||
transform: transformLikeOriginal
|
||||
? 'translate(-40%,-60%) skewX(-48deg) skewY(14deg) scale(0.675) rotate(0deg) translateZ(0)'
|
||||
: undefined
|
||||
} }
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -11,8 +11,9 @@
|
||||
"dependencies": {
|
||||
"@nextui-org/react": "^2.4.6",
|
||||
"@types/react-syntax-highlighter": "^15.5.13",
|
||||
"clsx": "^2.1.1",
|
||||
"lxgw-wenkai-webfont": "^1.7.0",
|
||||
"motion": "^12.3.1",
|
||||
"motion": "^12.23.12",
|
||||
"next": "^15.3.2",
|
||||
"next-themes": "^0.3.0",
|
||||
"react": "^18.3.1",
|
||||
@@ -26,7 +27,9 @@
|
||||
"remark-frontmatter": "^5.0.0",
|
||||
"remark-gfm": "^4.0.0",
|
||||
"remark-toc": "^9.0.0",
|
||||
"sharp": "^0.33.4"
|
||||
"sharp": "^0.33.4",
|
||||
"tailwind-merge": "^3.3.1",
|
||||
"ts-pattern": "^5.8.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tailwindcss/typography": "^0.5.14",
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
import { fetchNocturneJson } from '@/src/api/endpoint';
|
||||
|
||||
const DEFAULT_PAGE_SIZE = 6;
|
||||
const DEFAULT_PAGE_SIZE = 8;
|
||||
|
||||
export interface PostListResponse {
|
||||
data: {
|
||||
posts: {
|
||||
export interface Post {
|
||||
id: string,
|
||||
identifier: string,
|
||||
title: string,
|
||||
@@ -14,7 +12,11 @@ export interface PostListResponse {
|
||||
date_created: Date,
|
||||
date_updated: Date | null,
|
||||
header_img: string | null
|
||||
}[],
|
||||
}
|
||||
|
||||
export interface PostListResponse {
|
||||
data: {
|
||||
posts: Post[],
|
||||
pagination: {
|
||||
page: number,
|
||||
page_count: number,
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
import { ClassValue, clsx } from 'clsx';
|
||||
import { twMerge } from 'tailwind-merge';
|
||||
|
||||
export function cn(...inputs: ClassValue[]) {
|
||||
return twMerge(clsx(inputs));
|
||||
}
|
||||
Reference in new issue
Block a user